The Call
Draw everything custom instead of leaning on cheaper, faster assets
A fully hand-illustrated product is slow and expensive to make. The safer route would have been templated or stock-style assets, reused and recoloured, to cover ground quickly. The harder route was custom illustration for every screen and control, which meant far more work and a far higher bar for consistency, all resting largely on one person.
What I chose
Custom, end to end. For an audience of small children, the illustrated world is not decoration, it is the interface. Cheap or generic assets would have read as exactly that, and the whole appeal of Playground rests on feeling handmade and alive. So every element got drawn, and the system existed to keep all of it coherent.
Trade-off
It was a huge amount of work for one illustrator, and it made the product slower to extend than a templated approach would have been. Worth it, because the custom world is the entire reason Playground works for the children it is built for. A generic version would have been cheaper and forgettable.














